The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
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I'm picking on rust here because it's no secret it has a long history of having some very... enthusiastic users. But my broader point is that tools are just tools. They're not our identity, a mark of our wisdom, or a moral choice. Other people have different perspectives, tastes, and skills - and they may prefer different tools to us.